The Vulcan Kolinahr Fleet
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The Vulcan Kolinahr Fleet

Greetings, welcome to the Vulcan Kolinahr Fleet's website. We are open to all Vulcans and non-Vulcans to join us in our journey's within the final fronteir. We wish to explore, cultivate, and develop in the STO universe. Live long and prosper.
 
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 Some Facts About the VKF

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[VKF]Keysailor

[VKF]Keysailor



Some Facts About the VKF Empty
PostSubject: Some Facts About the VKF   Some Facts About the VKF Icon_minitimeTue 05 Jan 2010, 4:31 am

The following is some detailed information about the VKF, our basic command structure, philosophy, and goals and objectives - the intent of VKF. At this point with open beta beginning soon, and the impending launch, we feel that many STO forum members have a tough time deciding which Fleet to join - there are so many threads in the Fleet Registration Station, and the information about them is often sketchy. So this is a sort of down-to-earth bit of recruiting info, modeled on what we think many of you really want to know.

The VKF's goal is to enrichen in-game experiences for all our Fleet members. We will do this by providing valuable intel to our members on game mechanics, location of resources, strategies for skill-building and ranking up, and extensive collaborative gameplay coordination. We get valuable info through our Fleet members, who channel information to the specific areas of our forum - and we organize the forum so you can find the info you need quickly. We will organize our in-game group play to leverage the specific skills and abilities of our Fleet members. We have a Ventrilo server ready for use in-game, and will use open beta time to get an advance start on game info for our Fleet members.

The VKF is a medium RP Fleet engaging in strong PVP and PVE gameplay, with these missions: Search & Destroy, Annihilation of all Klingon Houses, Deep Space Exploration, Diplomacy, Pacts and Trade Agreements, Intelligence Gathering, Strong Resourcing, Building Starbases, Alliances, Conquering Hostile New Worlds, Building State-of-the-Art Starships, Science/Research, Escorts, First Contact.

Our Fleet is organized using matrix management. Fleet Chief Officers manage the three career progressions, and collect career advancement info to help folks rank up quickly, gain resources, etc. All Fleet members report also to one or more Battle Group (PVP) or Task Force (PVE) Commands for coordinated group play in-game. Our BG/TF Commanders (would you like to vye for one?) leverage members from all the career paths to build on our Fleet members' strengths. We believe that coordinated Fleet action in both PVP and PVE environments will enhance both the individual game experience and the 'spoils of war'. We believe away missions will be much more successful if you often go dirt-side with other Starship Captains rather than your junior BOs all the time.

Our membership is world-wide, although we are not huge (yet) - the idea is that there will always be Fleet members online when you are, mates to help out in the crunch. English is the lingua franca although we sprinkle Vulcan words and phrases in liberally for RP. RL always takes precedence, but with our membership and alliances, there will be plenty of gamers to play with. We accommodate hard-core and casual gamers, and will use whatever talent we have. Our command structure is designed to get the best out of all Fleet members while giving them enriched game-play and access to the best intel for resources and skill-point building.

Our rank structure will follow STO in general, plus we use the Vulcan ranking structure (Ot-lan, Tra-lan, etc.) for heirarchy inside the Fleet, and titles for area of responsibility (like Chief Science Officer, BG Commander, etc.) for coordination of Fleet action and activity.

Unlike most Fleets, we have only one Admiral at this time. We have openings for experienced MMO toon leaders and organizational leaders (in STO we're using BG/TF Commanders, Strike Force Leaders, MIssion Commanders, etc.). We aren't overly focused on promotion for its' own sake, but more for getting the right people with the right skills in the right postitions to get the best performance in-game out of our Fleet members. If you want to rank up and/or gain positions of authority in the VKF, applying your skills in the STO and VKF forums now, and in-game once we go to open beta and after launch will earn the rewards you want.

Even if you are new to MMOs in general, or group play, the VKF has a place for you, and will help you go much further and faster than you could on your own. Our objective is for every member of the VKF to have the most fun and engaging game experience possible.

Once you join our Fleet, you will have access to (and will contribute towards) salient information that you and we all need to enjoy STO to the fullest. Live Long and Prosper!
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[VKF]Daho
[VKF]Tra-lan
[VKF]Tra-lan
[VKF]Daho



Some Facts About the VKF Empty
PostSubject: Re: Some Facts About the VKF   Some Facts About the VKF Icon_minitimeTue 05 Jan 2010, 11:35 pm

[VKF]Keysailor wrote:
The following is some detailed information about the VKF, our basic command structure, philosophy, and goals and objectives - the intent of VKF. At this point with open beta beginning soon, and the impending launch, we feel that many STO forum members have a tough time deciding which Fleet to join - there are so many threads in the Fleet Registration Station, and the information about them is often sketchy. So this is a sort of down-to-earth bit of recruiting info, modeled on what we think many of you really want to know.

The VKF's goal is to enrichen in-game experiences for all our Fleet members. We will do this by providing valuable intel to our members on game mechanics, location of resources, strategies for skill-building and ranking up, and extensive collaborative gameplay coordination. We get valuable info through our Fleet members, who channel information to the specific areas of our forum - and we organize the forum so you can find the info you need quickly. We will organize our in-game group play to leverage the specific skills and abilities of our Fleet members. We have a Ventrilo server ready for use in-game, and will use open beta time to get an advance start on game info for our Fleet members.

The VKF is a medium RP Fleet engaging in strong PVP and PVE gameplay, with these missions: Search & Destroy, Annihilation of all Klingon Houses, Deep Space Exploration, Diplomacy, Pacts and Trade Agreements, Intelligence Gathering, Strong Resourcing, Building Starbases, Alliances, Conquering Hostile New Worlds, Building State-of-the-Art Starships, Science/Research, Escorts, First Contact.

Our Fleet is organized using matrix management. Fleet Chief Officers manage the three career progressions, and collect career advancement info to help folks rank up quickly, gain resources, etc. All Fleet members report also to one or more Battle Group (PVP) or Task Force (PVE) Commands for coordinated group play in-game. Our BG/TF Commanders (would you like to vye for one?) leverage members from all the career paths to build on our Fleet members' strengths. We believe that coordinated Fleet action in both PVP and PVE environments will enhance both the individual game experience and the 'spoils of war'. We believe away missions will be much more successful if you often go dirt-side with other Starship Captains rather than your junior BOs all the time.

Our membership is world-wide, although we are not huge (yet) - the idea is that there will always be Fleet members online when you are, mates to help out in the crunch. English is the lingua franca although we sprinkle Vulcan words and phrases in liberally for RP. RL always takes precedence, but with our membership and alliances, there will be plenty of gamers to play with. We accommodate hard-core and casual gamers, and will use whatever talent we have. Our command structure is designed to get the best out of all Fleet members while giving them enriched game-play and access to the best intel for resources and skill-point building.

Our rank structure will follow STO in general, plus we use the Vulcan ranking structure (Ot-lan, Tra-lan, etc.) for heirarchy inside the Fleet, and titles for area of responsibility (like Chief Science Officer, BG Commander, etc.) for coordination of Fleet action and activity.

Unlike most Fleets, we have only one Admiral at this time. We have openings for experienced MMO toon leaders and organizational leaders (in STO we're using BG/TF Commanders, Strike Force Leaders, MIssion Commanders, etc.). We aren't overly focused on promotion for its' own sake, but more for getting the right people with the right skills in the right postitions to get the best performance in-game out of our Fleet members. If you want to rank up and/or gain positions of authority in the VKF, applying your skills in the STO and VKF forums now, and in-game once we go to open beta and after launch will earn the rewards you want.

Even if you are new to MMOs in general, or group play, the VKF has a place for you, and will help you go much further and faster than you could on your own. Our objective is for every member of the VKF to have the most fun and engaging game experience possible.

Once you join our Fleet, you will have access to (and will contribute towards) salient information that you and we all need to enjoy STO to the fullest. Live Long and Prosper!

Very informative good job.
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Some Facts About the VKF
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