The Vulcan Kolinahr Fleet
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The Vulcan Kolinahr Fleet

Greetings, welcome to the Vulcan Kolinahr Fleet's website. We are open to all Vulcans and non-Vulcans to join us in our journey's within the final fronteir. We wish to explore, cultivate, and develop in the STO universe. Live long and prosper.
 
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 Recruiting History from the STO Forum, VKF thread, part 1

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[VKF]Keysailor

[VKF]Keysailor



Recruiting History from the STO Forum, VKF thread, part 1 Empty
PostSubject: Recruiting History from the STO Forum, VKF thread, part 1   Recruiting History from the STO Forum, VKF thread, part 1 Icon_minitimeWed 13 Jan 2010, 12:31 am

Here are a bunch of recruiting messages posted on the STO forum, Registration Station, VKF thread. Copied here because the moderators are going to archive it all and start a new recruiting thread for Federation (and a separate one for Klingon).

Fleet Members feel free to use any of these on the new recruiting thread at STO starting 1/13/10.
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To help you decide on which Fleet to join, you need some good information to help you make an informed choice. Here is the basic ranking and management structure of the VKF:

Matrix Management: There are two chains of command, both headed by Fleet Admiral Kuhr:
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The first chain is modeled after the STO ranking system. We use Vulcan names for the ranks.

When you first join the VKF, you are assigned Cadet status, and your rank is Ne-lan. You will be promoted once you have chosen a career path and have taken acthe time to learn and understand a bit about the Fleet, and have provided some contribution to the Fleet. Think of Ne-lan as the tutorial part of STO.

Officer Ranks are roughly equivalent to the STO ranks:
• Ot-lan = Lieutenant
• Tra-lan = Lieutenant Commander
• Zhel-lan = Commander
• Khart-lan = Captain
• Halitra-lan = Admiral
You will progress through these ranks based on your demonstrated performance. This includes providing value on this forum through posting, posting on the VKF Recruitment thread in the STO forum, and in-game performance. VKF Officers see a need, and they fill it. VKF Officers help each other, and respect each other. VKF Officers are trustworthy, honest, and logical, among many other positive traits. We do not flame, we do not gank, camp, grief, or in any way diminish the enjoyment of STO for anyone else, other than by defeating our enemies with dispatch. We share our intel and game tips with each other. We respect and work with our allies. We answer all Federation Distress Calls.

Your officer rank above is managed by the career Chief Officer. Each Fleet member chooses a career path (Tactical, Engineering, or Science) and reports to the Chief Tactical Officer, Chief Engineering Officer, or Chief Science Officer for career guidance. You also gather and report to the career Chief Officer any information and intel on in-game activity including game mechanics, tactics and strategy, mission aspects, location of resources and new discoveries, etc. The career Chief Officers will organize this information along with that from other Fleet members and provide it on their thread so all may benefit.
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Separate from the above ranking structure, is the chain for designated 'area of responsiblity' assignments. These are exclusive of the above ranking, in that even a junior officer may be assigned an area of responsibility, given demonstrated performance, capability, and desire - the needs of the Fleet take precedence as determined by the Vulcan High Council. You should note that being offered a Command position entails a significant contribution to the Fleet, so your rank above will be affected by the valuable contributions you make as a leader in one or more of these positions.

These areas of responsibility are currently slated to include:
• Fleet Admiral
• VKF Ambassador to Other Fleets
• Chief Tactical Officer
• Chief Engineering Officer
• Chief Science Officer
• Wing [tbd] Marshall(s)
• Battle Group [tbd] Commander(s)
• Task Force [tbd] Commander(s)
• Strike Team [tbd] Leader(s)
The Fleet Admiral is Admiral Kuhr, who is our V'las, our Administrator of the High Command, Head of the Fleet & Head of the Vulcan High Council. The Ambassador position is our forward face to our allies and potential allies, this position negotiates alliances and treaties on behalf of the Fleet. The Chief [Career] Officers are in charge of career development for all Fleet members in their career path.

The remaining positions are primarily in-game group Commanders. At STO launch, we will likely have one Battle Group Command (for PvP) and one Task Force Command (for PvE), as well as any number of Strike Teams (both PvP and PvE) - all of these need leaders who can leverage the strengths of individual players in all career fields to create a force that will accomplish all missions, win all battles, and help each other in engagements. The leaders selected for these positions will have the honor of naming their Wing, Group, Force, or Team (that's the [tbd] part) - choose wisely (there is a handy Vulcan-English dictionary at http://www.starbase-10.de/vld/).

These positions may be supplemented by additional positions as the Fleet requires. We expect our Officers to make their qualifications and command aspirations known up-front, so that the Vulcan High Council can assess and make the right assignments.

If you desire a position of responsibility, we have a position for you. Join the VKF! Live Long and Prosper!
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The year is 2409. You will be entering a hostile time in Federation history. The Course is set. War is the answer for our time! This is taken from "Episode Missions Explained" and I do quote:

"As the story develops, the stakes increase. While Episodes later in the game don't take longer in terms of time or the number of in-game objectives, plot itself accelerates to a dramatic pitch. The threats you'll face are as great as any you've seen in the Star Trek movies. That's not to say early missions are anything to scoff at, however; the early Episodes are designed to be intriguing and dangerous, too.

The Episodes are based on conflict, much like the main storylines in the Star Trek franchise. Conflict drives drama - will your negotiations with the captain of a Klingon Bird of Prey break down and come to blows? How far do you need to go to apprehend a spy on another vessel? 2409 is a time of war, which means even the most resolute captains will need to make tough choices and come to blows to ensure the survival of their faction.

We do, however, want to make the battles you fight believable. You can make diplomatic overtures toward characters in Episodes, but on the front lines it's very rare to avoid confrontation when dramatic forces have guided you into hostile territory with combat-ready antagonists nearby. While there are missions in Star Trek Online that don't feature combat at all, Episodes will by and large demand your abilities as a tactician be put into play."

Even if your by nature a peacful race, you will be engaged in this time period. Their is no neutral ground. You must choose your destiny. VKF is seeking Vulcans who wish to engage their true essence in their blood. To be the best in the sciences, research and War! We need Vulcans who do not fear the edge or the unknown. Logic dictates what action we must chose....VKF choses aggression. Many say we Vulcans are peacful. That we are weak. To much into our logic and beliefs. A change has come. VKF, an all Vulcan Fleet will specialize in Universal Warfare! Total Domination! Complete Annihilation of the Klingons dungy Houses that fester the known Quadrants of Space! Who wish to join VKF on this Epic Journey into a new era of Enlightenment? VKF is organizing the greatest Vulcan Fleet known to VULCAN! Brothers! Will you be part of this? VKF doors are open! At this time, other species may join us! Its up to YOU! Come! My Brothers! Go through this door which is open to you and take hold of your true DESTINY!
VKF MISSIONS:

SEARCH AND DESTROY MISSIONS
ANNILIATION OF ALL KLINGON HOUSES
DEEP SPACE EXPLORATION
DIPLOMACY
PACTS AND TRADE AGREEMENTS
INTELLIGENCE GATHERING
STRONG RESOURCING
BUILDING STARBASES
ALLIANCES
CONQUERING HOSTILE NEW WORLDS
BUILDING STATE OF THE ART STAR SHIPS
SCIENCE/RESEARCH
ESCORTS
FIRST CONTACT

https://vulcankolinahrfleet.forumotion.com/index.htm
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I would like to fill a few people in on our small but great fleet, we are easy going, driven and friendly. We all come from different backgrounds and have different ways of doing things , but thats what makes us great.
Anyone in our fleet is happy to help others when needed, in almost any aspect of the game. We have a fleet ventrilo that we use not just for game mattes but to hang out aswell.

If anyone wants information on the [VKF] don’t hesitate to contact me or any of our members.
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To all unaffiliated gamers looking for a Fleet, we seek your personal best in all qualities, and we have outstanding people ready for open beta and launch.Live long and prosper!
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Most of you looking for a fleet to join will no doubt be wanting a fleet of activity and dedication and a certain degree of maturity. Within [VKF], you will find all of those things and so much more. Our fleet becomes more and more co-ordinated with each passing day. You can guarantee that this fleet will go far in the STO universe and you would be wise to join us for a fun and active environment. Be it PvE you are interested in or even PvP, we will have what best suits you. Although I say our fleet is dedicated, it also realizes that everyone has lives as well so therefore when you need to take the time, then you don't need to be concerned about your position being lost. We do not discriminate against such things because we understand ourselves that sometimes real life can become a trouble and some time is needed to sort it out again.

Not only would VKF be a stable fleet to join, it would be one that would give you an experience you will never soon forget or wish to be parted from. You will find yourself pleased you joined our fleet.

Don't forget that we are also looking for allies in the sure to be treacherous journey ahead into the vast and open space. For all questions relating to recruitment and/or being allies with VKF then contact either Kuhr or Keysailor via STO inbox or use our forums to register and leave them a message on there or ask questions on the forums(address for which is below):

https://vulcankolinahrfleet.forumotion.com/index.htm

Live long and prosper!
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Our Fleet is readying for open beta, launch, and 2409. If you're looking for Fleet-mates who will have your back in the crunch, who will help you find the info you need to rank up quickly in-game, and who will work with you every step of your career, check us out. If you have specific questions, feel free to post them or pm me. Live Long and Prosper!
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The following is a bit of detailed information about our Fleet, how we are operating and intend to operate in-game, and...the why of VKF. There are lots of recruiting messages that simply say, join us! This isn't one of them. This note is intended to provide you with what you need to know about VKF so you can make an informed decision for Fleet Affiliation.

First, why affiliate with a Fleet at all? Can't you have a good in-game experience without belonging to a Fleet? My answer is that, while you can have lots of fun by yourself (actually with your NPC BOs and other NPC elements), an MMO is truly enhanced by collaborative/cooperative gameplay. MMOs are designed to give you more fun by interacting with other players - you can accomplish or achieve more in the game with more people. Having other brains working on the same problem will nearly always yield a better solution than without.

Second, why not wait till Launch, see how it goes and then decide which Fleet to choose? My answer to this one, is that once STO launches, most of us will want to spend our available time in-game, accomplishing missions, participating in battles, and exploring. Right now, before launch, is the time to do your research and find out game mechanics - how it will work and what to do in STO. It's also the time (thanks in part to the universe of Trek fans who have decades invested in their fandom) to find folks that you'll want to be with in STO. We think you'll want mates who will help you gear up for STO as well as in-game.

At this point, you are probably trying to figure out what are our Fleet values, goals and objectives, how they will operate, and what you can expect to gain from affiliation with the VKF. That's the primary info that you need to make an informed decision about whether to join us, or some other Fleet. So without further ado...

The VKF's goal is to enrichen in-game experiences for all our Fleet members. We will do this by providing valuable intel to our members on game mechanics, location of resources, strategies for skill-building and ranking up, and extensive collaborative gameplay coordination. We get valuable info through our Fleet members, who channel information to the specific areas of our forum - and we organize the forum so you can find the info you need quickly. We will organize our in-game group play to leverage the specific skills and abilities of our Fleet members. We have a Ventrilo server ready for use in-game, and will use open beta time to get an advance start on game info for our Fleet members.

The VKF is a medium RP Fleet engaging in strong PVP and PVE gameplay, with these missions: Search & Destroy, Annihilation of all Klingon Houses, Deep Space Exploration, Diplomacy, Pacts and Trade Agreements, Intelligence Gathering, Strong Resourcing, Building Starbases, Alliances, Conquering Hostile New Worlds, Building State-of-the-Art Starships, Science/Research, Escorts, First Contact.

Our Fleet is organized using matrix management. Fleet Chief Officers manage the three career progressions, and collect career advancement info to help folks rank up quickly, gain resources, etc. All Fleet members report also to one or more Battle Group (PVP) or Task Force (PVE) Commands for coordinated group play in-game. Our BG/TF Commanders (would you like to vye for one?) leverage members from all the career paths to build on our Fleet members' strengths. We believe that coordinated Fleet action in both PVP and PVE environments will enhance both the individual game experience and the 'spoils of war'. We believe away missions will be much more successful if you often go dirt-side with other Starship Captains rather than your junior BOs all the time.

Our membership is world-wide, although we are not huge (yet) - the idea is that there will always be Fleet members online when you are, mates to help out in the crunch. English is the lingua franca although we sprinkle Vulcan words and phrases in liberally for RP. RL always takes precedence, but with our membership and alliances, there will be plenty of gamers to play with. We accommodate hard-core and casual gamers, and will use whatever talent we have. Our command structure is designed to get the best out of all Fleet members while giving them enriched game-play and access to the best intel for resources and skill-point building.

Our rank structure will follow STO in general, plus we use the Vulcan ranking structure (Ot-lan, Tra-lan, etc.) for heirarchy inside the Fleet, and titles for area of responsibility (like Chief Science Officer, BG Commander, etc.) for coordination of Fleet action and activity.

Unlike most Fleets, we have (and need) only one Admiral at this time. We have openings for experienced MMO toon leaders and organizational leaders (in STO we're using BG/TF Commanders, Strike Force Leaders, MIssion Commanders, etc.). We aren't overly focused on promotion for its' own sake, but more for getting the right people with the right skills in the right postitions to get the best performance in-game out of our Fleet members. If you want to rank up and/or gain positions of authority in the VKF, applying your skills in the STO and VKF forums now, and in-game once we go to open beta and after launch will earn the rewards you want.

Even if you are new to MMOs in general, or group play, the VKF has a place for you, and will help you go much further and faster than you could on your own. Our objective is for every member of the VKF to have the most fun and engaging game experience possible.

You should by all means check out other Fleets if you want to really make an informed choice. We think that if you've read this far, you've probably already looked a few over, and with the info above, should be ready to make a choice. Choose VKF!

Feel free to visit our forum at https://vulcankolinahrfleet.forumotion.com/index.htm. Once you join our Fleet, you will have access to (and will contribute towards) salient information that you and we all need to enjoy STO to the fullest. Live Long and Prosper!
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Are you a natural or trained leader?

Then consider the VKF, we need individuals (any race, any sex) who can lead others in PVE or PVP action in-game. Read some of our recruiting posts and see if the VKF is right for you - it would be logical to assume yes, if you answer yes to the subject question.

If the answer is no, and you would rather be in the ranks, the VKF also needs you, and you can benefit greatly from the help your Fleet-mates will provide. Consider your options, then choose VKF!
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Our current activities are:

1. Recruiting to our Fleet Vulcans and other races interested in collaborative group play and leveraging team resource pooling & sharing
2. Preparing for open beta, testing our commo gear (Vent server) and defining our beta testing goals and assignments
3. Participating in open beta, documenting mission parameters, resource locations, skill-building strategies, and game mechanics
4. Launch of STO, ranking up, skill-building, defining strategic career and skill/ability choices, mission accomplishment, exploring the universe, executing our mission priorities, and having a very fulfulling experience in-game.
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If you were intrigued by Spock, you'll be fascinated by the Vulcan Kolinahr Fleet. We are a medium RP Fleet - a group of Vulcans planning for the most enriching in-game experience possible.

If you want to fast-track your character in-game, you need to know where the resources are, where and how to gain the skill points needed to rank up quickly, and what traits, skills and equipment are best for the various situations.

Part of our Fleet's pre-Launch activities is to plow through the mass of information on this forum, released by Cryptic, and available elsewhere. We cull the important information to create tight and informative game guide info and tips for each profession.

It can take you many hours to go through everything on STO, trying to extract fact from conjecture. Let our forum at https://vulcankolinahrfleet.forumotion.com/forum.htm help you zero in on exactly what you need to advance quickly in STO. Of course, you must be a Fleet member to see this!

We are actively recruiting for like-minded individuals who crave the positive aspects of collaborative gameplay. We have a Ventrilo server in place, our members are world-wide, and you will always have a Fleet member available somewhere for support and group efforts. In group work, our Fleet coordination will be unparalleled, and we will decimate our enemies with dispatch. We will explore and discover everything STO has to offer, and share our findings with our Fleet members so all are enriched.

Join us and move into 2409 armed with the best intel, the most specific and targeted body of knowledge about STO, and a group of Fleet-mates who will be there with you in the crunch. Live Long and Prosper!
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Visit https://vulcankolinahrfleet.forumotion.com/forum.htm, read this thread for recruiting info, or pm any VKF member for info. If you are Vulcan, you belong in the VKF. Live Long and Prosper!
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What do you want from your Fleet?

Do you want to have mates who will watch your back and help you when you need it?
Do you want a rich experience in-game?
Do you want to fast-track your character, and find resources quickly?
Do you want to know what traits, skills and equipment are best for your character/career?

Part of our Fleet's pre-Launch activities is to plow through the mass of information on this forum, released by Cryptic, and available elsewhere. We cull the important information to create tight and informative game guide info and tips for each profession. It can take you many hours to go through everything on STO, trying to extract fact from conjecture. Let our forum at https://vulcankolinahrfleet.forumotion.com/forum.htm help you zero in on exactly what you need to advance quickly in STO. Of course, you must be a Fleet member to see this!

We are actively recruiting for like-minded individuals who crave the positive aspects of collaborative gameplay. We have a Ventrilo server in place, our members are world-wide, and you will always have a Fleet member available somewhere for support and group efforts. In group work, our Fleet coordination will be unparalleled, and we will decimate our enemies with dispatch. We will explore and discover everything STO has to offer, and share our findings with our Fleet members so all are enriched.

Join us and move into 2409 armed with the best intel, the most specific and targeted body of knowledge about STO, and a group of Fleet-mates who will be there with you in the crunch. Live Long and Prosper!
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Join VKF!

This is the law:
The purpose of fighting is to win.
There is no possible victory in defense.
The sword is more important than the shield and skill is more important than either.
The final weapon is the brain. All else is supplemental.

- John Steinbeck

--------------------------------------------------------------------------------

https://www.youtube.com/watch?v=pd0bq...eature=channel
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Looking for RP and collaborative group play?

If you were intrigued by Spock, you'll be fascinated by the Vulcan Kolinahr Fleet. We are a medium RP Fleet - a group of Vulcans planning for the most enriching in-game experience possible.

If you want to fast-track your character in-game, you need to know where the resources are, where and how to gain the skill points needed to rank up quickly, and what traits, skills and equipment are best for the various situations.

Part of our Fleet's pre-Launch activities is to plow through the mass of information on this forum, released by Cryptic, and available elsewhere. We cull the important information to create tight and informative game guide info and tips for each profession.

It can take you many hours to go through everything on STO, trying to extract fact from conjecture. Let our forum at https://vulcankolinahrfleet.forumotion.com/forum.htm help you zero in on exactly what you need to advance quickly in STO. Of course, you must be a Fleet member to see this!

We are actively recruiting for like-minded individuals who crave the positive aspects of collaborative gameplay. We have a Ventrilo server in place, our members are world-wide, and you will always have a Fleet member available somewhere for support and group efforts. In group work, our Fleet coordination will be unparalleled, and we will decimate our enemies with dispatch. We will explore and discover everything STO has to offer, and share our findings with our Fleet members so all are enriched.

Join us and move into 2409 armed with the best intel, the most specific and targeted body of knowledge about STO, and a group of Fleet-mates who will be there with you in the crunch. Live Long and Prosper!
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Bring your cold logic and indepth powers of analysis and calculation to the VKF. Group action, whether it be combat, exploration, or any other type of mission is very rewarding with coordinated activity.

Build both your own skills and skills of each of your Bridge Officers along these lines
• Tactical: Soldier (damage), Security (defensive/tank), and Special Ops (stealth).
• Engineers: Technician (Buff/debuff), Fabrication (turrets), and Combat (manipulation of the battlefield).
• Scientists: Researcher (Emitters, group buffs/debuffs), Scientist (individual buffs/debuffs) and Medical (healer).

In addition to your skill sets, you can also customize your ship in so many ways.

The mixes you choose in ship design, personal skills and BO skills will give you a uniqueness in STO. Pair that uniqueness with complementary Fleet-mates and enrich your in-game experience by orders of magnitude. Bring all this and your brilliance to the Vulcan Kolinahr Fleet https://vulcankolinahrfleet.forumotion.com and join us as we move into 2409 and a time of intense turbulence in the Alpha quadrant.
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Consider the logic of an All-Vulcan Fleet, Vulcans working with each other to preserve the Federation in these turbulent (and oft-times violent) times. Visit Visit https://vulcankolinahrfleet.forumotion.com/forum.htm and join us.
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Experience STO in 2409 as part of a Fleet dedicated to capitalizing on Vulcan powers of logic and analysis, fueled by a return to the roots of our heritage that directs swift and decisive action to crush our enemies. Work with a dedicated group of warriors who will give no quarter and lay waste to the enemies of the Federation.

Bring your unique skills and abilities to the VKF. Bring your superior mental abilities, your cold logic, your swift odds calculation and, yes, your 'fascination' with all things. Visit https://vulcankolinahrfleet.forumotion.com/index.htm.
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If you are looking for 'fascination' as a Vulcan, join the VKF as we prepare for 2409. Open beta approaches and this may be a good opportunity to explore in-game activities between the Fleets who have alliances. It will be an exhilarating time for all. Even us Vulcans will feel the rush of increased mental activity as our acuity sharpens in the heat of battle, exploration and operating in the quadrant.

Visit https://vulcankolinahrfleet.forumotion.com/forum.htm and join other Vulcans to support the Federation's efforts in 2409.
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As we prepare for 2409, open beta approaches. This may be a good opportunity to explore in-game activities between the Fleets who have alliances. It will be an exhilarating time for all, even us Vulcans will feel the rush of increased mental activity as our acuity sharpens in the heat of battle, exploration and operating in the quadrant. Live long and prosper!
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Come into 2409 as part of a Fleet dedicated to capitalizing on Vulcan powers of logic and analysis, fueled by a return to the roots of our heritage that directs swift and decisive action to crush our enemies. Work with a dedicated group of warriors who will give no quarter and lay waste to the enemies of the Federation.

Bring your unique skills and abilities to the VKF. Bring your superior mental abilities, your cold logic, your swift odds calculation and, yes, your 'fascination' with all things. Visit https://vulcankolinahrfleet.forumotion.com/index.htm.
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Evening all. Wanna say something in Vulcan? Here's a great Dictionary: http://www.starbase-10.de/vld/

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The Vulcans have a very rich and diverse culture deeply rooted in ancient tradition and beliefs. Many important events in the lives of Vulcans have a ceremony or ritual attached to it. Although all Vulcans do not follow every one of the ancient ways, the vast majority of Vulcans find great comfort and logic in the stability afforded by old traditions, many of which actually date back before the time of Surak. Even those Vulcan offshoots, the Romulans, retain a few odds and ends of the traditions of their long-abandoned original homeworld.
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Bring your cold logic and indepth powers of analysis and calculation to the VKF. Group action, whether it be combat, exploration, or any other type of mission is very rewarding with coordinated activity.

Build both your own skills and skills of each of your Bridge Officers along these lines
• Tactical: Soldier (damage), Security (defensive/tank), and Special Ops (stealth).
• Engineers: Technician (Buff/debuff), Fabrication (turrets), and Combat (manipulation of the battlefield).
• Scientists: Researcher (Emitters, group buffs/debuffs), Scientist (individual buffs/debuffs) and Medical (healer).

In addition to your skill sets, you can also customize your ship in so many ways.

The mixes you choose in ship design, personal skills and BO skills will give you a uniqueness in STO. Pair that uniqueness with complementary Fleet-mates and enrich your in-game experience by orders of magnitude. Bring all this and your brilliance to the Vulcan Kolinahr Fleet https://vulcankolinahrfleet.forumotion.com and join us as we move into 2409 and a time of intense turbulence in the Alpha quadrant.
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VKF looking for Warriors Hail !

VKF is making a sweep of star systems , gathering brave and zealous Vulcans and Aliens from the far reaches of the Galaxies....

If your a Vulcan. Has a mighty heart, and desires fellowship with seasoned, hard fighting warriors within Vulcan and along the battlefield...

... then come, join us at [VKF]

Let fate unfold...Only Logical.



Live long and Subdue
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As war rages around us...VKF must get ready for the comeing battles yet to come. Though we

are Federation, though we carry the Kolinahr name, though we seek pure and total Logic in all things....We Vulcans must

revive our ancestors ways in dealing with this new reality that faces us! Harness these emotions and unleash

them on our enemies in one full sweep! Those who wish to join us.....come. Those who wish, Honor....come.

Glory....come. Prestiege....come! A name that will last the ages! Come! VKF will be the tool to set the new

course! A dawn of a new age is before us! within the Federation itself! Join VKF to see this new reality!

Register at VKF website below:

https://vulcankolinahrfleet.forumotion.com/
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The Mirror Universe was first introduced in the original Star Trek episode "Mirror, Mirror". It was established that in the Mirror Universe the United Federation of Planets counterpart was the brutal Terran Empire, run by humans and their Vulcan allies. In the Mirror Universe, the term "Terran" is predominantly used for humans. The Mirror-Captain Kirk of the Imperial Starship Enterprise was a mass-murderer, who had been promoted to Captain by assassinating Captain Christopher Pike.

In the Terran Empire, officers were promoted for assassinating their superiors and order was kept by use of the "Agonizer" pain-giving devices. In some serious cases, the "Agony Booth" could also be used. Aesthetic differences included: the Mirror-crew's uniforms were flamboyant and somewhat robe-like, with ceremonial daggers for the officers; Mirror-Sulu was a Gestapo-like political officer with a disfiguring facial scar; Mirror-Spock had a goatee (which has led to a number of pop culture references of people from "evil alternate universes" having goatees), whereas the regular character does not; the "United Nations" emblem of the Federation was replaced in the Terran Empire symbol, which was a vertical sword of conquest savagely thrust through the Earth.

In this original encounter, Captain Kirk, Dr. McCoy, Lieutenant Uhura, and Chief Engineer Scott had been turned down by the peaceful Halkans, who did not want to trade for dilithium. They feared the use of the material for war. An ion storm causes a beam-up to go awry, switching the crew with their alternates.

Kirk tries to save the alternate-Halkans from destruction; the common tactic used by the Terran Empire when meeting resistance. He suffers several assassination attempts.

Both Spocks find out the dual nature of the affected officers and work on a way to get them home in time; there is a limit.

Before leaving the Mirror Universe, Kirk gave an impassioned speech in which he told Mirror-Spock that because the Empire would die in a few hundred years, that it was illogical, and Mirror-Spock was illogical for supporting the Empire. He asks Mirror-Spock to work for change, and Mirror-Spock reDuring the encounter, Captain Kirk convinced the counterpart of his first officer, Spock, that the Empire could not sustain itself. Indeed, Spock predicted that in its current form, the Empire had 240 years before total collapse. (TOS: "Mirror, Mirror")

Shortly thereafter, Spock rose to become leader of the Terran Empire, proposing a series of reforms designed to make the Empire more secure and less dictatorial in nature. These included a significant disarmament program. Unfortunately, once these reforms were complete, the Empire was unable to defend itself against the equally aggressive and powerful forces surrounding it. The Klingon-Cardassian Alliance overran the Empire, conquering Earth and leaving Terrans and Vulcans enslaved, and freeing several worlds that still remained under Terran occupation, including Bajor. (DS9: "Crossover")

The story begins here...at the fall of Spocks Homeworld Vulcan by the hands of the Klingon-Cardassian Alliance:

http://goanimate.com/movie/0eCDNfqBl...d=00RUazesuf1w
________________________________________
Ancient history

The religious monastery of P'JemAlthough Vulcan civilization goes back much farther than that of Humans for example, there are still many gaps in Vulcan prehistory. Such as the Obelisks of ancient Vulcan, which were lost for many years but were an important archaeological discovery when they were finally excavated. (TOS: "Return to Tomorrow"; VOY: "One Small Step")

Vulcans have been capable of space travel since at least the 9th century BC, when the P'Jem monastery was founded on another world for religious purposes. (ENT: "The Andorian Incident")

As far back as Vulcan memory goes, they have never been conquered. Memory goes back so far that Vulcans can not conceive of a conqueror. (TOS: "The Immunity Syndrome")

According to Spock, early Vulcans once subscribed to a "martial philosophy." When a series of Earth outposts in Sector Z-6 (along the neutral zone) came under attack by a Romulan ship, Spock likened the Romulans to early Vulcans, explaining that "Vulcan, like Earth, had its aggressive, colonizing period; savage, even by Earth standards." (TOS: "Balance of Terror")

These early Vulcans followed a pagan religion with many gods, including gods of war, death and peace. They celebrated many religious holidays as well, such as Rumarie. (VOY: "Meld")

Some rituals such as the Vulcan wedding ceremony have remained unchanged from the "time of the beginning." (TOS: "Amok Time")
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Visit https://vulcankolinahrfleet.forumotion.com/ and see if your blood runs as Spartan and Vulcan runs. Ally with the strong, to fight against strong enemies. Meet 2409 as a member of a coordinated force to crush our foes with cold logic and efficient dispatch. Join the VKF!
________________________________________
There's an old American saying, "the times, they are a'changing" and the Vulcans have heeded the call. This makes my job as Provisional Ambassador easier, as I can focus my diplomatic duties on strengthening ties with our allies - I need not fence/waste words with our mutual enemies. For you, the Starship Captain looking for a Fleet to align with, look at the VKF https://vulcankolinahrfleet.forumotion.com/ and see if the vibrant, red blood of Spartans and coldly logical green blood of Vulcans rushes in your veins. Join the VKF and let's work together to crush our enemies, fight alongside our allies, and help restore our cousins' territory. Even if you are by nature a loner, aligning with a Fleet will enrichen your in-game experience by orders of magnitude.

Heed the call to war - 2409 quickly approaches! Regardless of which Fleet you choose, know that a friend of Vulcans can rely on help when needed. Live Long and Prosper!
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Yes, welcome to the new reality. As the battle drums becomes increasingly louder, VKF has been beating the war cry for over a year now. Now it is very "clear" that the Federation has done away with diplomacy and has now picked up the sword. Only a Vulcan could logically have seen this and start to take action for the battle to come. VKF has been on the front lines declaring that war will be the way! Do you wish to stand with a Fleet that is scared to fight? Who only seeks a diplomatic way out? Who will let themselfs be over run just because they dont want to engage in battle? Wake up! Join VKF Now! This Vulcan Fleet is ready for 2409. We have herald the war cry! Now we are counting the days and hours for it to finally begin. Join us, and let us crush those who dare defy the Federation!
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To all Vulcans, I say Dif-tor heh smusma! Join the VKF, explore, discover, and fight alongside your brothers. May the name of Vulcan be restored to its full dor-tor of ancient times. May our allies rely upon us for succor and aid, and our enemies fear us for our swift and decisive action in battle. Use cold logic to defeat enemies with dispatch, and bring your unique talents to a unique fighting force. Aligned across time and space with the Spartans of ancient Earth, the Vulcans of 2409 will be fierce yet coldly disciplined warriors. Tuluk tu vokau your past, and embrace your future. Vulcans unite!
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The words of our Fleet Admiral are well put - it is time for Vulcans to rise to the challenge of 2409, revive our ancient warrior instincts and defend our territory and our allies against baseless agression. We Vulcans will indeed subdue our enemies with dispatch. Our hard, cold logic will be one of our strengths. Join us, ally with us, or fear us and the race of Vulcans!
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To all Vulcans who are as rusty as I am with our native tongue, I offer this link to a translator: http://www.starbase-10.de/vld/.

I would also welcome any Vulcan or Romulan (Joulan Tru!) brothers or sisters to commune with the VKF and visit our Fleet forum anytime. I personally believe that task forces made up of both our races would be extremely effective in battle, and invite you to join the VKF. It will be good to have a strong Fleet behind you as we prepare for February. Sochya eh dif!
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This Fleet Is Recruiting At This Time And Are Looking For More Vulcans That Wish To Join Us On This Epic Journey into The Stars. Our Fleet Mission Will Be As Follows:

1) We Will Explore The Far Reaches Of Space.


2) Collect Vaulable Resources And Trade With Our Allies.


3) Build A Space Station.


4) Search Out New Intelligence And Life Forms.


5) Establish Honor And Loyalty Within Our Fleet.

6) Destroy and Conquer our Known Enemies and New ones as well.


7) Become One Of The Most Powerful Fleet Within The Federation.

Come, And Join Us And Take Hold Of Your Destiny My Brothers.
________________________________________
You're about to remind me that logic alone dictates your actions?"
"I would not remind you of that which you know so well."
- Kirk and Spock (Star Trek II: The Wrath of Khan)

Modern Vulcan philosophy revolves around the concept of logic. The highest objective of a traditional Vulcan life is to either control or suppress all emotion, thus rendering a purely logical being. This difficult task is attained through meditation and discipline. As Vulcans approach or reach maturity, it is customary to train under the tutelage of a Vulcan master in the Kolinahr ritual, to purge themselves of any remaining lack of emotional control. The father of Vulcan philosophy is Surak, (TOS: "The Savage Curtain") who helped lead the Vulcan people out of a time of savagery and violence into their new era of peace. His introduction of logic and emotional discipline ushered in the Time of Awakening. (TNG: "Gambit, Part II")

Though committed to the concept of total logic Vulcan philosophy after the Time of Awakening did not totally abandon its past. Vulcans continued to maintain ceremonies dedicated to ancient religious beliefs and physical training. The Vulcans reasoned that complete dedication to logic could allow for weakness and frailty to arise and endanger them, thus ancient practices such as the kahs-wan were preserved and many Vulcans continued some form of dedication to their ancient gods, including ritual pilgrimages. (TAS: "Yesteryear")

These ideals were forgotten by many Vulcans around the 22nd century, leading to a corrupt governmental system. Unknown at the time, their government had been infiltrated at the highest levels by Romulan operatives, misleading the population with a distorted version of Surak's teachings. A small faction called Syrrannites, founding their philosophy on what was believed to be his true works, discovered Surak's original texts, restoring the society he had built. Other works related to this philosophy are Kiri-kin-tha's First Law of Metaphysics ("Nothing unreal exists") and T'Plana-Hath's statement that "Logic is the cement of our civilization with which we ascend from chaos using reason as our guide." (Star Trek IV: The Voyage Home; ENT: "The Forge")

Vulcans embrace cultural and racial diversity, as again evidenced through the IDIC. Vulcans also embrace a pacifist philosophy, going so far as to follow strict vegetarian diets to avoid killing even non-sentient animals. Vulcans believe that the needs of a very large group should go before the needs of a very small group or any individual. (Star Trek II: The Wrath of Khan; VOY: "Endgame"; ENT: "The Council")

T'Pol gave Captain Archer a book on the subject, The Teachings of Surak, to read during shore leave on Risa. (ENT: "Two Days and Two Nights")

Vulcan Philosophy was a topic of study at Starfleet Academy by the 24th century. (VOY: "In the Flesh") Because Data was not affected by feelings or emotional considerations, he considered himself closer to being Vulcan than Human; however, he was not attracted to Vulcan philosophy. He felt that although their devotion to logic had a certain appeal in its simple purity, he found overall that their devotion to be a somewhat stark philosophy, lacking beauty and joy. (TNG: "Data's Day")

"The needs of the many outweigh the needs of the few, or the one" is a fundamental element of Vulcan philosophy.
________________________________________
To all Vulcans who are looking for a RP Fleet to join, check out the Vulcan Kolinahr Fleet [VKF] at https://vulcankolinahrfleet.forumotion.com.

To all unaffiliated gamers of all races getting ready for STO Launch, consider joining a Fleet like the [VKF] - it's good to have friends in the quadrant! The [VKF] offers much to cerebral warriors, explorers, and all who want to make their STO experience a highly engaging, 'fascinating' RP adventure.
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The Vulcan Kolinahr Fleet

This Fleet will be dedicated to those who wish to engage in Strong PvP,RP,PvE as Vulcans. Will be part of the Federation, so those who wish to play as Federations can join up. Other species may join this Fleet. This Fleet is open to Alliances and Assistance. Will be leanning toward heavy battle engagements with Klingons, and Borgs and any other hostile enemies of the Federation. To accomplish these heavy battle engagements we will need the finest Fleets of Star Ships their is on STO. So our goal will be to attain these ships by emphesis on strong resourceing. All will be one in battle like the Spartans. Also, we will be doing a lot of deep space exploring missions. Strong emphesis in building a Star base for our Fleet. This is a must for the huge task at hand my friends. Engineers, Scientists,Explorers, and Medical Science Officers will be needed......Live long and prosper.
Strong PvP,RP,PvE

THIS IS SPARTA!!! https://www.youtube.com/watch?v=QkWS9...eature=related

Website is up and running. www.vulcankolinahrfleet.forumotion.com ( Register.)
*************
Our engagements as a Fleet will be as follows:

First strike teams.
Patrols
Recon missions
Alliances
Assistance
Deep Space explorations
Peace Treaties
Diplomacy
Gathering and Collecting Intelligence
First Contact

************

________________________________________
SPARTANS

Warrior Cultures

* Maya Warriors
* Vikings
* Barbarians
* English Knights
* Samurai Warriors
* Spartans
* Knights of St. John
* Zulu Warriors
* Hawaiian Warriors
* Alamo Scouts

Location: Greece

Major Battle: Battle of Plataea, 479 B.C. The Spartans, whose entire society revolved around war, used brilliant tactics and battlefield discipline to defeat the Persians and avenge a devastating earlier defeat at Thermopylae. The battle marked the end of the Persian threat to Greece.

Who They Were: Sparta, an ancient Greek city-state, was all about war. Male citizens had one duty and goal in life--to fight and die for Sparta--while the women were born to breed more Spartan men whod become soldiers. Sparta had no art, literature or architecture and little emphasis on exploration and commerce. Instead, the society was focused on developing its warriors. Sickly babies were abandoned and left to die, while healthy boys began military and athletic training at age 7, becoming wards of the state. The brutal training programs were intended to develop physical strength, military prowess, communal bonds, discipline and obedience. The boys wore no clothes and food was deliberately rationed so they were forced to steal more. Those who were discovered stealing were severely punished, not for stealing itself, but for getting caught. Soldiers lived together in barracks until age 30, even if they were married.

Spartans believed power came from the group, not the individual. Armed with spears, pikes and shields, Spartan warriors fought in a rectangular, mass formation called a phalanx (derived from the Greek phalangos, for finger). Composed of tight lines of soldiers often eight deep, the phalanx was designed to push forward until the enemy line was broken then maintain a solid front after opposing sides collided.
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[VKF]Keysailor

[VKF]Keysailor



Recruiting History from the STO Forum, VKF thread, part 1 Empty
PostSubject: Subject: Recruiting History from the STO Forum, VKF thread, part 2   Recruiting History from the STO Forum, VKF thread, part 1 Icon_minitimeWed 13 Jan 2010, 1:14 am

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The time has come. VKF are seeking those who wish not to be pushed around. Those who seek Honor and Glory for themselfs but find it hard to do by themselfs. Are you tired of being looked down on, not respected and treated like dirt? Do you seek self respect? Do you have a warriors heart but wish to control it? Do you see Logic as a tool to wield Total Destruction upon your enemies and those who dare cross you? Do you wish Species of all races to hold you in dread? Do you wish to be part of a Fleet that sets its own rules, fearless in the face of danger, that have thier friends back but unleash hell on their enemies? The Klingons have their Houses and Glory and thier Blood wine.....Romulans used to have Romulus and their Ale and now, Nero.....Now....The Federation has, VKF. VKF is seeking individuals who have the Spartan Creed, the Gladiators Heart and the Spartans code of brotherhood to fight as one Unit! To accept nothing but Total War from our enemies and lay in the Glory of Pure Victory. Do you wish to join us? Does your heart yearns for this? Seek no further. Join VKF, The Vulcan Kolinahr Fleet. An all Vulcan Fleet which accept all Species as well. Join us as we march and carve out a name in the Federation!
________________________________________
"Warriors compress time; this is the sixth principle of the

art of stalking. Even an instant counts. In a battle for your

life, a second is an eternity, an eternity that may decide the

outcome. Warriors aim at succeeding, therefore they compress time.

Warriors don't waste an instant.


A warrior acknowledges his pain but he doesn't indulge in it.

The mood of the warrior who enters into the unknown is not one of

sadness; on the contrary, he's joyful because he feels humbled by

his great fortune, confident that his spirit is impeccable, and

above all, fully aware of his efficiency. A warrior's joyfulness

comes from having accepted his fate, and from having truthfully

assessed what lies ahead of him.


It is much easier for warriors to fare well under conditions of
maximum stress than to be impeccable under normal circumstances."
________________________________________
THE VULCAN KOLINAHR FLEET

My fellow Vulcans,This is only the beginning, we have so much more to research and learn. Development in mind, spirit and Logic is what true Vulcans try to attain. .

Looking For a Vulcan Fleet?. There are none currently on the Fleet Recruitng listings, so please spread the word if you know anyone who wants to be part of history and be on a all Vulcan Fleet. Other Species will be added to the Fleet in the future as well. If you'd like to see a specific race represented on this all Vulcan Fleet, let us know by using our Fleet website.

The Vulcan Kolinar Fleet website has changed. There are many new options. All who are interested in joining us are encouraged to visit the website.

If you have any comments, questions, or suggestions for the Vulcan Fleet, let us know! Looking For Vulcans who is dedicated to being the best in what they achieve to be with the Federation.

Our main goal as a Fleet is to progress through new content at the fastest possible speed we are capable of and push to become a top Federation Fleet with in Federation rankings. With this main goal in mind we, The Vulcan Kolinahr Fleet can achieve greatness and be a beacon to all Vulcans in Federation space to aspire to!
________________________________________
The price of freedom is the willingness to do sudden battle, anywhere, anytime, and with utter recklessness.
--Robert A. Heinlein





https://www.youtube.com/watch?v=2En9c...eature=related
________________________________________
"Focus on your one purpose"

"The fighter is to be always single-minded with one object in view: to fight, looking neither backward nor sidewise. To go straight forward in order to crush the enemy is all that is necessary for him."

https://www.youtube.com/watch?v=IKyvZ...er_profilepage
________________________________________
MEN'S NAMES
In ancient times, before the time of Surak, there was no pattern to names for men -- it was according to local tradition and language.

After Surak died, those that followed his teachings adopted names starting with the letter "S" in memory and honor of Surak, based on his name. That is more or less the official line.

It has long been suggested that only his own descendants and the descendants of Surak's extended family, related clans and closest friends can name their children this way. That has some merit but is probably not right, since every Vulcan we came across for about the first 20 years of Star Trek was named that way. But we do not dismiss it completely.

One old theory, which I think is dead, is that Vulcan men, after reaching maturity, take an "S" name once declaring their intent to follow the teachings of Surak. Since we have occasionally heard of Vulcan boys with "S" names, this is makes no sense.

As for Vulcan men with names like Xon, Taurik, Vorik, and Tuvok...

It has been suggested that they come from different ethnic or religious backgrounds on Vulcan. This makes a lot of sense and we believe this is the #1 reason for these names. The theory that these men are not followers of Surak's teachings, thus have no "S" name makes no sense, sense Vorik and Tuvok seem to follow his teachings. Tuvok has even gone through the Kolinahr ritual to purge emotions. Of course, related to a different ethnic background is the fact that some Vulcans are not pure Vulcan. Some are part Vulcan and part Romulan, for example, and the father's or mother's culture played a part in naming them.
________________________________________
Katra

Some Vulcans appear able to "cheat the grave" by implanting their katra, essentially their living essence or

spirit, into an object or another person via a form of mind-meld just prior to death. The history and

mechanics of the katra have never been discussed in great detail in canon. It was known at the time of

Surak, and Surak successfully transferred his essence into a "katric ark" which remained hidden for 1,800

years until it was recovered by a Vulcan named Syrran in the 22nd century. Syrran melded with the ark

and received Surak's katra, which guided him into creating the Syrrannite movement which fought to

restore Surak's teachings to Vulcan, but was labeled a terrorist group by the Vulcan High Command.

Syrran was fatally wounded by a lightning strike while escorting Jonathan Archer and T'Pol across a

desert region called The Forge in 2154 prior to a short-lived conflict between Vulcan and Andoria. He

conducted a forced mind-meld on Archer and implanted Surak's katra into Archer's mind before he died.

For a brief time, Archer found himself communicating with the long-dead Surak, and Surak began

controlling, or at least strongly influencing, Archer's actions. Surak's katra was so strong that it resisted

efforts to be transferred into T'Pau, but once the Syrrannites overthrew the High Command, the katra

allowed itself to be transferred into a Vulcan elder. The ultimate fate of Surak's katra remains unknown.
________________________________________
You're about to remind me that logic alone dictates your actions?"
"I would not remind you of that which you know so well."
- Kirk and Spock (Star Trek II: The Wrath of Khan)

Modern Vulcan philosophy revolves around the concept of logic. The highest objective of a traditional Vulcan life is to either control or suppress all emotion, thus rendering a purely logical being. This difficult task is attained through meditation and discipline. As Vulcans approach or reach maturity, it is customary to train under the tutelage of a Vulcan master in the Kolinahr ritual, to purge themselves of any remaining lack of emotional control. The father of Vulcan philosophy is Surak, (TOS: "The Savage Curtain") who helped lead the Vulcan people out of a time of savagery and violence into their new era of peace. His introduction of logic and emotional discipline ushered in the Time of Awakening. (TNG: "Gambit, Part II")

Though committed to the concept of total logic Vulcan philosophy after the Time of Awakening did not totally abandon its past. Vulcans continued to maintain ceremonies dedicated to ancient religious beliefs and physical training. The Vulcans reasoned that complete dedication to logic could allow for weakness and frailty to arise and endanger them, thus ancient practices such as the kahs-wan were preserved and many Vulcans continued some form of dedication to their ancient gods, including ritual pilgrimages. (TAS: "Yesteryear")

These ideals were forgotten by many Vulcans around the 22nd century, leading to a corrupt governmental system. Unknown at the time, their government had been infiltrated at the highest levels by Romulan operatives, misleading the population with a distorted version of Surak's teachings. A small faction called Syrrannites, founding their philosophy on what was believed to be his true works, discovered Surak's original texts, restoring the society he had built. Other works related to this philosophy are Kiri-kin-tha's First Law of Metaphysics ("Nothing unreal exists") and T'Plana-Hath's statement that "Logic is the cement of our civilization with which we ascend from chaos using reason as our guide." (Star Trek IV: The Voyage Home; ENT: "The Forge")

Vulcans embrace cultural and racial diversity, as again evidenced through the IDIC. Vulcans also embrace a pacifist philosophy, going so far as to follow strict vegetarian diets to avoid killing even non-sentient animals. Vulcans believe that the needs of a very large group should go before the needs of a very small group or any individual. (Star Trek II: The Wrath of Khan; VOY: "Endgame"; ENT: "The Council")

T'Pol gave Captain Archer a book on the subject, The Teachings of Surak, to read during shore leave on Risa. (ENT: "Two Days and Two Nights")

Vulcan Philosophy was a topic of study at Starfleet Academy by the 24th century. (VOY: "In the Flesh") Because Data was not affected by feelings or emotional considerations, he considered himself closer to being Vulcan than Human; however, he was not attracted to Vulcan philosophy. He felt that although their devotion to logic had a certain appeal in its simple purity, he found overall that their devotion to be a somewhat stark philosophy, lacking beauty and joy. (TNG: "Data's Day")

"The needs of the many outweigh the needs of the few, or the one" is a fundamental element of Vulcan philosophy.
________________________________________
The Vulcans have a very rich and diverse culture deeply rooted in ancient tradition and beliefs. Many important events in the lives of Vulcans have a ceremony or ritual attached to it. Although all Vulcans do not follow every one of the ancient ways, the vast majority of Vulcans find great comfort and logic in the stability afforded by old traditions, many of which actually date back before the time of Surak. Even those Vulcan offshoots, the Romulans, retain a few odds and ends of the traditions of their long-abandoned original homeworld.
________________________________________
THE VULCAN KOLINAHR FLEET

My fellow Vulcans,This is only the beginning, we have so much more to research and learn. Development in mind, spirit and Logic is what true Vulcans try to attain. .

Looking For a Vulcan Fleet?. There are none currently on the Fleet Recruitng listings, so please spread the word if you know anyone who wants to be part of history and be on a all Vulcan Fleet. Other Species will be added to the Fleet in the future as well. If you'd like to see a specific race represented on this all Vulcan Fleet, let us know by using our Fleet website.

The Vulcan Kolinar Fleet website has changed. There are many new options. All who are interested in joining us are encouraged to visit the website.

If you have any comments, questions, or suggestions for the Vulcan Fleet, let us know! Looking For Vulcans who is dedicated to being the best in what they achieve to be with the Federation.

Our main goal as a Fleet is to progress through new content at the fastest possible speed we are capable of and push to become a top Federation Fleet with in Federation rankings. With this main goal in mind we, The Vulcan Kolinahr Fleet can achieve greatness and be a beacon to all Vulcans in Federation space to aspire to!
________________________________________
As war rages around us...VKF must get ready for the comeing battles yet to come. Though we

are Federation, though we carry the Kolinahr name, though we seek pure and total Logic in all things....We Vulcans must

revive our ancestors ways in dealing with this new reality that faces us! Harness these emotions and unleash

them on our enemies in one full sweep! Those who wish to join us.....come. Those who wish, Honor....come.

Glory....come. Prestiege....come! A name that will last the ages! Come! VKF will be the tool to set the new

course! A dawn of a new age is before us! within the Federation itself! Join VKF to see this new reality!

Register at VKF website below:

https://vulcankolinahrfleet.forumotion.com/
________________________________________
The time has come. VKF are seeking those who wish not to be pushed around. Those who seek Honor and Glory for themselfs but find it hard to do by themselfs. Are you tired of being looked down on, not respected and treated like dirt? Do you seek self respect? Do you have a warriors heart but wish to control it? Do you see Logic as a tool to wield Total Destruction upon your enemies and those who dare cross you? Do you wish Species of all races to hold you in dread? Do you wish to be part of a Fleet that sets its own rules, fearless in the face of danger, that have thier friends back but unleash hell on their enemies? The Klingons have their Houses and Glory and thier Blood wine.....Romulans used to have Romulus and their Ale and now, Nero.....Now....The Federation has, VKF. VKF is seeking individuals who have the Spartan Creed, the Gladiators Heart and the Spartans code of brotherhood to fight as one Unit! To accept nothing but Total War from our enemies and lay in the Glory of Pure Victory. Do you wish to join us? Does your heart yearns for this? Seek no further. Join VKF, The Vulcan Kolinahr Fleet. An all Vulcan Fleet which accept all Species as well. Join us as we march and carve out a name in the Federation!
________________________________________
"I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times."
--Bruce Lee


https://www.youtube.com/watch?v=p16LH...eature=related
________________________________________
"We are what we repeatedly do. EXCELLENCE then is not an act but a habit"
-Aristotle, 384-322 BC




https://www.youtube.com/watch?v=-mRz1...eature=related
________________________________________
"Focus on your one purpose"

"The fighter is to be always single-minded with one object in view: to fight, looking neither backward nor sidewise. To go straight forward in order to crush the enemy is all that is necessary for him."

https://www.youtube.com/watch?v=IKyvZ...er_profilepage
________________________________________
Mirror Spock1
Species : Vulcans

"A member of the crew of the ISS Enterprise, Spock was as committed to logic as his counterpart in our

own universe although he did follow the brutal policies of the Terran Empire. When his Captain Kirk was

exchanged with our own Kirk by a transporter accident, his reluctance to exterminate the Halkan species

led to Spock being ordered to assassinate the captain. Spock chose to warn Kirk of the order in hopes that

he would follow Imperial policy. Kirk's civilised behaviour led Spock to the conclusion that this was not his

captain, and he assisted Kirk and his officers in returning to their own universe. Before leaving Kirk

suggested to Spock that the Empire's policy of endless conquest could not be continued indefinitely, and

that it was therefore illogical to follow such a policy. He indicated that Spock may be able to begin the

process of changing the Empire, using the Tantalus field device to gain the political power needed.1 Mirror

Spock followed these suggestions, becoming captain of the ISS Enterprise and eventually Commander in

chief of the Empire. He instituted many reforms in the Empire, making it less expansionist. However, this

weakened the Empire so greatly that the Klingon-Cardassian Alliance was able to conquer it, making slaves

of all Terrans"
________________________________________
"Warriors compress time; this is the sixth principle of the

art of stalking. Even an instant counts. In a battle for your

life, a second is an eternity, an eternity that may decide the

outcome. Warriors aim at succeeding, therefore they compress time.

Warriors don't waste an instant.


A warrior acknowledges his pain but he doesn't indulge in it.

The mood of the warrior who enters into the unknown is not one of

sadness; on the contrary, he's joyful because he feels humbled by

his great fortune, confident that his spirit is impeccable, and

above all, fully aware of his efficiency. A warrior's joyfulness

comes from having accepted his fate, and from having truthfully

assessed what lies ahead of him.


It is much easier for warriors to fare well under conditions of
maximum stress than to be impeccable under normal circumstances."
________________________________________
Total war

Total war (not: totalitarian war) is a method of warfare where anything connected to one's enemy is attacked. The object of total war is to demoralize the enemy so that he surrenders or the absolute destruction of the enemy. This necessarily includes all means available to the opponents including indiscriminate bombing of civilian centers and targets of opportunity regardless of military value. Strategic bombing is usually a major part of total war by technologically advanced states. Total war has sometimes been compared to state terrorism. The effectiveness of the total war strategy is doubtful, considering that few nations have surrendered before they were soundly defeated militarily, despite possibly massive civilian deaths. Damage to civilian infrastructure is usually either ignored or even bolsters the morale of the defending nation, counter productive to the total war strategy.
The concept of total war was put forth in writing in Karl von Clausewitz' posthumously published book On War (1832). It was used in the Spanish Civil War and World War II (Nazi propaganda minister Joseph Goebbels infamously asked a select audience "Do you want total war?" in his Sportpalast speech). In response the Fourth Geneva Convention of 1949 is intended to protect civilians during time of war.

See also Scorched earth.



--------------------------------------------------------------------------------

Total war is also used to describe devoting all of a nation's resources to fighting a war. Production of civilian products and luxuries are minimized to concentrate on the war effort.
________________________________________
"You ask, what is our policy? I say: To wage war... with all our might and with all the strength God will give us; to wage war against a monstrous tyranny... What is our aim? I answer with just one word: Victory!... absolute, final, immaculate... victory for which neither we nor our descendants will never apologize!"
-- Sir Winston Churchill
________________________________________
If an injury has to be done to a man it should be so severe that his
vengeance need not be feared.
--Niccolo Machiavelli (1469 - 1527)
________________________________________
Vulcan Salute V

The salute is part of both Vulcan greetings and Vulcan farewells. The formal phrase associated with the salute in both cases is "Live long and prosper". (Star Trek: First Contact; TOS: "Amok Time")

When parties take their leave of each other, one may use the phrase "Peace and long life" and still receive "Live long and prosper" as a reply. (TOS: "Is There in Truth No Beauty?", "The Savage Curtain"; TNG: "Sarek", "Unification I") Alternately, each party may simply state to the other "Live long and prosper, (name)." (TOS: "Amok Time"; VOY: various episodes)

In Vulcan language, "Live long and prosper" is pronounced "Dif tor heh smusma". (Star Trek: The Motion Picture)

In diplomatic situations, the greeting used is "I/We (depending on situation) come to serve", possibly prefaced by the statement of the initiators' name. The response is "Your service honors us." (TOS: "Journey to Babel"; TNG: "Data's Day", "Sarek", "Unification I")

In 2151, an ornament of Surak performing the Vulcan salute with both hands was displayed aboard the Vahklas, a Vulcan civilian transport ship. Unlike other Vulcan salutes, Surak's hands were not held upright. (ENT: "Fusion")

Several Humans greeted Vulcans with this gesture, including Captain Jonathan Archer in 2154 (ENT: "Kir'Shara") and Captain Jean-Luc Picard in 2368. (TNG: "Unification I")

As a practical joke, Tom Paris and Harry Kim once reprogrammed Tuvok's security console so that it said "live long and prosper" whenever he accessed the internal sensors. They also reprogrammed his replicator the same way. (VOY: "Revulsion")

In 2258, in the alternate reality brought about by Nero's incursion, Spock, after speaking with his younger counterpart, made the hand gesture but said "good luck" as he felt it would be "oddly self-serving" to say the usual phrase to himself. (Star Trek)

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Spartan King Leonidas

Spartan warriors were elite fighting men. They are still praised today for their discipline, physical training, and strategic skills. Yet, out of all these elite Spatan warriors rose someone who even they considered to be extraordinarily brave, and heroic. That person was Spartan King Leonidas.

His background: he was one of the sons of king Anaxandridas 11 of Spartan and a descendant of Hercules. He succeeded his half- brother, Cleomenes 1, and married Cleomenes' daughter, Gorge.

In 480 B.C, during the Persian-Greco Wars, Leonidas lead 300 Spartans and thousands of allies in a mission designed to slow down the Persian military advance toward the heart of Greece. It was considered to be a suicide mission. When the battle seemed hopeless King Leonidas, dismissed their allies, leaving only him and 300 other Spartans to hold off thousands of Persian warriors, they were literally outnumbered one thousand to one.

Yet, they manage to hold the Persians at bay for days. By all historical accounts, the 300 Spartans and King Leonidas fought with their last breath, but was eventually overpowered and killed.

Facts about the Battle of Thermopylae

The Battle of Thermopylae took place September 17-19, 480 BC

The 300 hundred Spartans who fought along side Leonidas were an all-sire unit, which means that they all had sons who would carry on their bloodline if they were to die. They were also comprised of Leonidas own fighting unit. Some historians have reported that King Leonidas wanted to go to his death. Why? An oracle told him that Spartan only could be saved by the death of its kings and one from the lineage of Hercules. He fit the bill on both counts.

When King Leonidas finally was killed. On orders from Emperor of Persian, Xerxes, his head was cut off and his body was crucified. This was considered dishonorable upon warriors and Xerxes came to regret his decision. After forty years, he finally returned Leonidas' body to Spartan.
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KOLINAHR Adult Emotion Suppression Discipline


Most adult Vulcans are satisfied with achieving Venlinahr, the normal state of adult discipline, which most have little difficulty achieving. Roughly 10% of adult Vulcans, though, choose to undergo the rigorous and often long training process called Kolinahr, which leads to the suppression of all emotions and the embracement of total logic. Not all who begin the Kolinahr training will finish it, due to many factors and all the disciplines that must be mastered. Each student's training is supervised directly by one of the head acolytes at Gol and periodically monitored by the High Master herself.

The actual training has no strict time-frame and is customized with regards to the strengths and weaknesses of each student. More than one person has completed Kolinahr in less than a year, but it is most common for someone to spend approximately two to three years in training, at a minimum, to achieve Kolinahr. At the completion of the training, the High Master herself will conduct the traditional completion ceremony. She will mind-meld with the student to verify that Kolinahr has, in fact, been achieved. If successful, the student will be presented with a symbol of total logic to wear around the neck on traditional occasions. The symbol is partially designed by the student during training, so the symbol is unique for each person. This is logical, since all people are unique.

Below you will find an example of the traditional closing ceremony between the High Master and Student at the end of successful Kolinahr training in both Traditional Golic Vulcan and Federation Standard English. The current High Master of Gol is T'Sai and she uses a less "old-fashioned" type of speech than her predecessors. We will use the example of a student named Sovuk here. The acolyte is the one who supervised that person's training.


Traditional Golic:

High Master: Dakh orfik-kel aushfamaluhr shaukaush fi'aifa mazhiv. Sha'koshtri korseiven bai'elkhrul-akteibuhl t'Kolinahr. Acolyte: Kolinahr -- k'fai'ei ek'zherka t'forti foshuhl. High Master: Zup-tor vu akarshif - Sovuk -- i'poprah fasei setebuhk t'ovsotuhl-ozhika.

| Shitau setebuhk pa'talu t'orensu - zahal-tor k'kash-naf |

High Master: Kashkau - Sovuk - wuhkuh eh teretuhr -- du naval srashiv t'Kolinahr. Zherka worla tu dungi-tash-tor va'ashiv. Student: Nash-veh itar-bosh. Sochya eh dif. High Master: Dif-tor heh smusma.

Federation Standard:

High Master: Our ancestors cast out their animal passions here on these sands. Our race was saved by attainment of Kolinahr. Acolyte: Kolinahr: Through which all emotion is finally shed. High Master: You have labored long, Sovuk . . . now receive from us this symbol of total logic.

(The symbol is placed around the student's neck, followed by the mind-meld.)

High Master: Our minds, Sovuk, one and together . . . You have attained Kolinahr. Emotions will never control you again. Student: I am grateful. Peace and long life . . . Master: Live long and prosper.
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You're about to remind me that logic alone dictates your actions?"
"I would not remind you of that which you know so well."
- Kirk and Spock (Star Trek II: The Wrath of Khan)

Modern Vulcan philosophy revolves around the concept of logic. The highest objective of a traditional Vulcan life is to either control or suppress all emotion, thus rendering a purely logical being. This difficult task is attained through meditation and discipline. As Vulcans approach or reach maturity, it is customary to train under the tutelage of a Vulcan master in the Kolinahr ritual, to purge themselves of any remaining lack of emotional control. The father of Vulcan philosophy is Surak, (TOS: "The Savage Curtain") who helped lead the Vulcan people out of a time of savagery and violence into their new era of peace. His introduction of logic and emotional discipline ushered in the Time of Awakening. (TNG: "Gambit, Part II")

Though committed to the concept of total logic Vulcan philosophy after the Time of Awakening did not totally abandon its past. Vulcans continued to maintain ceremonies dedicated to ancient religious beliefs and physical training. The Vulcans reasoned that complete dedication to logic could allow for weakness and frailty to arise and endanger them, thus ancient practices such as the kahs-wan were preserved and many Vulcans continued some form of dedication to their ancient gods, including ritual pilgrimages. (TAS: "Yesteryear")

These ideals were forgotten by many Vulcans around the 22nd century, leading to a corrupt governmental system. Unknown at the time, their government had been infiltrated at the highest levels by Romulan operatives, misleading the population with a distorted version of Surak's teachings. A small faction called Syrrannites, founding their philosophy on what was believed to be his true works, discovered Surak's original texts, restoring the society he had built. Other works related to this philosophy are Kiri-kin-tha's First Law of Metaphysics ("Nothing unreal exists") and T'Plana-Hath's statement that "Logic is the cement of our civilization with which we ascend from chaos using reason as our guide." (Star Trek IV: The Voyage Home; ENT: "The Forge")

Vulcans embrace cultural and racial diversity, as again evidenced through the IDIC. Vulcans also embrace a pacifist philosophy, going so far as to follow strict vegetarian diets to avoid killing even non-sentient animals. Vulcans believe that the needs of a very large group should go before the needs of a very small group or any individual. (Star Trek II: The Wrath of Khan; VOY: "Endgame"; ENT: "The Council")

T'Pol gave Captain Archer a book on the subject, The Teachings of Surak, to read during shore leave on Risa. (ENT: "Two Days and Two Nights")

Vulcan Philosophy was a topic of study at Starfleet Academy by the 24th century. (VOY: "In the Flesh") Because Data was not affected by feelings or emotional considerations, he considered himself closer to being Vulcan than Human; however, he was not attracted to Vulcan philosophy. He felt that although their devotion to logic had a certain appeal in its simple purity, he found overall that their devotion to be a somewhat stark philosophy, lacking beauty and joy. (TNG: "Data's Day")

"The needs of the many outweigh the needs of the few, or the one" is a fundamental element of Vulcan philosophy.

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The Vulcans have a very rich and diverse culture deeply rooted in ancient tradition and beliefs. Many important events in the lives of Vulcans have a ceremony or ritual attached to it. Although all Vulcans do not follow every one of the ancient ways, the vast majority of Vulcans find great comfort and logic in the stability afforded by old traditions, many of which actually date back before the time of Surak. Even those Vulcan offshoots, the Romulans, retain a few odds and ends of the traditions of their long-abandoned original homeworld.
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Emotion

Vulcans, as a matter of custom and policy, suppress or think past all emotional influence by living lives of rigid emotional self-control through meditative techniques and training of mental discipline. Vulcans are not depicted as having no emotions; although they themselves make this claim, Vulcans are a very emotional people. They developed techniques to suppress their emotions precisely because of the damage they can cause if unchecked. In one episode of Star Trek: Voyager, Tuvok explains that Vulcans' natural emotions are "erratic and volatile"; if Vulcans do not strongly repress emotions, they can get violently angry in an instant. T'Pol once stated that paranoia and homicidal rage were common on Vulcan prior to the adoption of Surak's code of emotional control. In the original series episode "The Savage Curtain", Spock meets Surak and displays emotion, for which Surak reprimands him, and he asks forgiveness.

The advanced ritual of Kolinahr is intended to purge all remaining vestigial emotion; the word also refers to the discipline by which this state is maintained. Only the most devoted and trained Vulcan students attain Kolinahr; most Vulcans do retain control over their emotions, but do not completely eliminate them as Kolinahr attempts to do. In Star Trek: The Motion Picture, Spock was unable to complete this ritual after receiving powerful telepathic signals from space and experiencing strong emotions as a result. The Vulcan masters conducting the trials concluded that since Spock's human blood was touched by these messages from space, he could not have achieved Kolinahr, and the ritual was halted.

The term for the purge of emotion is arei'mnu. It is stated that it does not translate properly into any Earth language. In Diane Duane's novel Spock's World, it was suggested that arei'mnu closely translates into "mastery of emotions", but that linguist Amanda Grayson, Sarek's wife and Spock's mother, in her work on the Universal Translator, had mistranslated the Vulcan word to mean "lack of emotions".

Some Vulcans, such as T'Pol, Sarek (in his later years), and Soval, carry their emotions close to the surface, and are prone to emotional outbursts, even without outside influences or illness; T'Pau certainly displayed restrained but definite emotions in the TOS episode "Amok Time", including suspicion of the Human visitors followed by admiration and approval of their friendship for Spock, and contempt for Spock's humanity. There is some evidence to support the hypothesis that Vulcans in close contact with Humans for an extended period of time may become more emotional than Vulcans who do not. Established canon has yet to make a definitive case for this.

Not all Vulcan characters follow the path of pure logic; some instead choose to embrace emotions. A group of renegade Vulcans who believed in this was encountered in the Star Trek: Enterprise episode "Fusion", while Spock's half-brother, Sybok (seen in the film Star Trek V: The Final Frontier), was also fully emotional. An episode of Enterprise titled "E²" featured an elderly T'Pol in an alternate timeline who had embraced emotion and allowed her half-Human son, Lorian, to do likewise.

In the pilot episode "The Cage", Spock showed much more emotion. Number One, played by Majel Barrett, was supposed to be the emotionless character. Although the test audience indicated they liked the actress, they disliked the character because they could not relate to a female who was so "cold". As a result, the character of Christine Chapel was created for Barrett and the "coldness" was transferred to the Spock character.
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